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Substance Automation Pipeline

Hello, everyone. I'm so happy to share an exploration of the Substance automated pipeline.
This isn't a finalized product. Through this exploration of the pipeline, I hope to showcase to you the various possibilities of Substance automation.

My experiment demonstrates a few interesting workflows:

-Creating style generators in Designer
-Using Sampler/Firefly to generate pattern variations
-Building parametric materials with different pattern shapes
-Exporting directly to UE with displacement mapping
-Batch-generating USD components with materials
-Quick style switching between comic, stylized, and realistic looks
-Asset library generation based on project parameters

Hope you like these!