Inspired by an animated cartoon, I try to integrate more Designer parameterization into the design process. The main assets are prepared in Designer. The parameterized texture comes from Substance Assets, and finally the rendering is integrated in Stager.
It took only three days from conception to final Rendering.
The efficiency of Designer‘s parameterization is far beyond my expectation, and everything is nonlinear. I can make any big structure or detail modification at any time. I love this workflow!