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How the Hope works

Because the whole process is very long,
I have disassembled and demonstrated the characteristics and some important functions of each key step.

I created on the desktop of Md, and the Boolean in Md is one of my favorite functions. Without considering the topology, I can edit the model intuitively and quickly

I created a smart material and custom brush for this project

I created a smart material and custom brush for this project

Almost all parts are made of this smart material

The custom brush is used to paint the melted part, which is suitable for plastic, metal and other materials. This is an optimized version of the melting brush made of chocolate before

This is the node graph of the whole brush in Ds, This is the node graph of the whole brush in Ds. Anchors are used to link inputs in Painter. Other cases have demonstrated the process before, so it will not be repeated here

This is the node graph of the whole brush in Ds, This is the node graph of the whole brush in Ds. Anchors are used to link inputs in Painter. Other cases have demonstrated the process before, so it will not be repeated here

The broken glass material obtained in Assets is mapped with Painter's Warp Projection

During or after the production, I am used to sending it to Stager to check my effects. This process does not require too much operation. In addition, Stager provides ray tracing, which makes it easy for me to verify the effects in various environments

Ivy is generated in Ds by using parametric model.

Ivy is generated in Ds by using parametric model.

Importing external models is the same as importing external textures before, which can be done by dragging

Thanks for watching

Thanks for watching