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The battle damage materials previously made are used on the MS,
All the material work of the whole MS is completed with one base material and two smart masks provided by Painter.
I will habitually send each part to Stager to verify the effect, regardless of whether I carry out follow-up work in other engines or platforms. Because I don't need to do any extra operations in the process from Painter to Stager, the software will help me deal with them all automatically. And quickly get the rendering effect of ray tracing.