Website powered by

My Substance Workflow

The Substance3D ecosystem is becoming more and more flexible and powerful.
Share a common workflow
According to the final design requirements, I will distribute the model and texture production to different stages.
In this way, the efficiency of asset adjustment and work will be greatly improved.
Special thanks to Wes for the stick that scanned in his backyard, which was generated by the beta version of Sampler.
Looking forward to the official release of Sampler3D scanning function!