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Substance Texture Design Pipeline of Cell

Cell is a character that I like very much.
Through this case, I have tried some explorations of custom materials and tool processes of biological types.
I created the medium model of Cell. The remaining textures and high-model details were all painted in Pt and generated through displacement.
I performed rapid rendering verification of the in-process effects in Sg. Finally, it was imported into ElectricDreamsEnv of UE5 for final effect adjustment.
I hope you like it.