Hello everyone. This is a Substance texture design process that I have compiled and use most frequently. It can help us nonlinearize specific complex/time-consuming production content based on the project goals.
The biggest features of this method for me are:
1. Through the optimization of automated tools and processes, reduce manual content to improve efficiency.
2. Quickly and automatically generate a rich variety of asset elements.
3. A real-time feedback mechanism based on the final effect, quickly preview the results and adjust the parameters in a timely manner.
4. Establish custom tools and processes based on the project requirements.
I used Mat's mecha to demonstrate the characteristics of this process. I hope you like it. Thank you!
According to the requirements, various drawable and generatable brush material spheres can be produced.